| imported>Xekri No edit summary |  Automated: update component fields | ||
| Line 20: | Line 20: | ||
| |TextureScale|Float2| | |TextureScale|Float2| | ||
| |TextureOffset|Float2| | |TextureOffset|Float2| | ||
| |AlbedoColor| | |AlbedoColor|ColorX| | ||
| |EdgeColor| | |EdgeColor|ColorX| | ||
| |AlbedoTexture| | |AlbedoTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv5=true| | ||
| |EmissiveColor| | |EmissiveColor|ColorX| | ||
| |EdgeEmissiveColor| | |EdgeEmissiveColor|ColorX| | ||
| |EmissiveMap| | |EmissiveMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv8=true| | ||
| |NormalMap| | |NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv9=true| | ||
| |NormalScale|Float| | |NormalScale|Float| | ||
| |OcclusionMap| | |OcclusionMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv11=true| | ||
| |DetailTextureScale|Float2| | |DetailTextureScale|Float2| | ||
| |DetailTextureOffset|Float2| | |DetailTextureOffset|Float2| | ||
| |DetailAlbedoTexture| | |DetailAlbedoTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv14=true| | ||
| |DetailNormalMap| | |DetailNormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv15=true| | ||
| |DetailNormalScale|Float| | |DetailNormalScale|Float| | ||
| |Culling|Culling| | |Culling|Culling| | ||
| |HideSlicers|Bool| | |HideSlicers|Bool| | ||
| |Slicers|SyncList`1| | |Slicers|{{RootFieldType|SyncList`1|[[Type:Slicer|Slicer]]}}|TypeAdv19=true| | ||
| |LocalSpace|Bool| | |LocalSpace|Bool| | ||
| |EdgeTransitionStart|Float| | |EdgeTransitionStart|Float| | ||
| Line 48: | Line 48: | ||
| |Metallic|Float| | |Metallic|Float| | ||
| |Smoothness|Float| | |Smoothness|Float| | ||
| |MetallicMap| | |MetallicMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv31=true| | ||
| |_regular| | |_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv32=true| | ||
| |_transparent| | |_transparent|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv33=true| | ||
| }} | }} | ||
Revision as of 09:42, 1 March 2024
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Component image 
PBS Slice Metallic component as seen in the Scene Inspector 

A PBS Slice (Metallic & Specular) shader:
- Supports up to 8 plane slicers, cutting a mesh
- Supports slice fade effect along the edge (albedo & emissive)
- Is dual-sided, rendering interior (mesh will look as a shell though)
- Adds a GenericSlicer component, which allows to set the slicing plane visually. To create/edit the material, click "Create Slicer" in the inspector.
Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| HighPriorityIntegration | Bool | |
| TextureScale | Float2 | |
| TextureOffset | Float2 | |
| AlbedoColor | ColorX | |
| EdgeColor | ColorX | |
| AlbedoTexture | ITexture2D | |
| EmissiveColor | ColorX | |
| EdgeEmissiveColor | ColorX | |
| EmissiveMap | ITexture2D | |
| NormalMap | ITexture2D | |
| NormalScale | Float | |
| OcclusionMap | ITexture2D | |
| DetailTextureScale | Float2 | |
| DetailTextureOffset | Float2 | |
| DetailAlbedoTexture | ITexture2D | |
| DetailNormalMap | ITexture2D | |
| DetailNormalScale | Float | |
| Culling | Culling | |
| HideSlicers | Bool | |
| Slicers | list of Slicer | |
| LocalSpace | Bool | |
| EdgeTransitionStart | Float | |
| EdgeTransitionEnd | Float | |
| AlphaHandling | AlphaHandling | |
| _useAlphaClip | Bool | |
| AlphaClip | Float | |
| OffsetFactor | Float | |
| OffsetUnits | Float | |
| RenderQueue | Int | |
| Metallic | Float | |
| Smoothness | Float | |
| MetallicMap | ITexture2D | |
| _regular | Shader | |
| _transparent | Shader | 
