|  Automated: update component fields |  SunType nested enum | ||
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| <!--T:3--> | <!--T:3--> | ||
| == Usage == | == Usage == | ||
| == SunType == | |||
| {{stub}} | |||
| {{Table EnumValues | |||
| |None|0| | |||
| |Simple|1| | |||
| |HighQuality|2| | |||
| }} | |||
| <!--T:4--> | <!--T:4--> | ||
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| [[Category:Components{{#translation:}}|Procedural Sky Material]] | [[Category:Components{{#translation:}}|Procedural Sky Material]] | ||
| [[Category:Components:Assets:Materials:Skybox{{#translation:}}|Procedural Sky Material]] | [[Category:Components:Assets:Materials:Skybox{{#translation:}}|Procedural Sky Material]] | ||
| [[Category:Components With Nested Enums]] | |||
Revision as of 23:33, 1 March 2024
This article or section is a stub. You can help the Resonite wiki by expanding it.
Component image 
Procedural Sky Material component as seen in the Scene Inspector 

Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| HighPriorityIntegration | Bool | |
| _shader | Shader | |
| SunQuality | SunType | |
| SunSize | Float | |
| Sun | direct RelayRef`1<Light> | |
| AtmosphereThickness | Float | |
| SkyTint | ColorX | |
| GroundColor | ColorX | |
| Exposure | Float | 
Usage
SunType
This article or section is a stub. You can help the Resonite wiki by expanding it.
| Name | Value | Description | 
|---|---|---|
| None | 0 | |
| Simple | 1 | |
| HighQuality | 2 | 
