ProtoFlux:End Undo Batch: Difference between revisions

From Resonite Wiki
Create end undo batch
 
Fixed the visual node name.
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{#Invoke:ProtoFlux|GenerateUI
{{#Invoke:ProtoFlux|GenerateUI
|Name=Begin Undo Batch
|Name=End Undo Batch
|Category=Undo
|Category=Undo
|Inputs=
|Inputs=
[
[
{"Name":"*", "Type":"Impulse"}
{"Name":"*", "Type":"Call"}
]
]
|Outputs=
|Outputs=
Line 16: Line 16:
== Inputs ==
== Inputs ==


=== Input (Call) ===  
=== Input ([[Impulses|Call]]) ===  
End the undo batch.
End the undo batch.


== Outputs ==
== Outputs ==


=== Output (Continuation) ===
=== Output ([[Impulses|Continuation]]) ===


Code to run after the undo batch. Ideally, the code that runs should be modifying only things included in the undo batch the node ended, so it can be undone by the user.
Code to run after the undo batch. Ideally, the code that runs should be modifying only things included in the undo batch the node ended, so it can be undone by the user.
Line 27: Line 27:
== Examples ==
== Examples ==


{{Stub}}
<gallery widths=480px heights=480px>
File:ProtoFlux_example_undo_node_settup|This node being used in a set of nodes that undoes a bunch of actions that was done by a previous button
</gallery>


[[Category:ProtoFlux:Undo]]
[[Category:ProtoFlux:Undo]]

Latest revision as of 20:58, 15 April 2024

End Undo Batch
*
Next
Undo

When paired with a Begin Undo Batch this node will batch all previous undo steps after the previous Begin Undo Batch into one, ignoring all undo descriptions on all undo nodes between the two. This will make all the undo steps one undo press on the context menu of the user that impulsed the node chain.

Inputs

Input (Call)

End the undo batch.

Outputs

Output (Continuation)

Code to run after the undo batch. Ideally, the code that runs should be modifying only things included in the undo batch the node ended, so it can be undone by the user.

Examples