Asset Optimization Wizard: Difference between revisions

From Resonite Wiki
initial creation of the asset optimisation wizard page. i need help with making it less wordy and filling out the final few options on the wizard.
 
m fix typo
 
Line 2: Line 2:
[[File:AssetOptimizationWizard.png | thumb | <translate>An image of the Asset Optimization Wizard</translate>]]
[[File:AssetOptimizationWizard.png | thumb | <translate>An image of the Asset Optimization Wizard</translate>]]


<translate>An '''Asset Optimization Wizard''' is used to bulk optimise all the assets listed under the slot selected in <code><nowiki>Process Root</nowiki></code>. Anything outside of this selected hierarchy is unaffected.</translate>
<translate>The '''Asset Optimization Wizard''' is used to bulk optimise all the assets listed under the slot selected in <code><nowiki>Process Root</nowiki></code>. Anything outside of this selected hierarchy is unaffected.</translate>
{{Note|<translate>Using this wizard on the [[Root|root of a world]] is not recommended due to the irreversible damage it can cause</translate>|danger}}
{{Note|<translate>Using this wizard on the [[Root|root of a world]] is not recommended due to the irreversible damage it can cause</translate>|danger}}



Latest revision as of 12:10, 21 May 2024

This article or section is a Stub. You can help the Resonite Wiki by expanding it.


An image of the Asset Optimization Wizard

The Asset Optimization Wizard is used to bulk optimise all the assets listed under the slot selected in Process Root. Anything outside of this selected hierarchy is unaffected.

Using this wizard on the root of a world is not recommended due to the irreversible damage it can cause

Usage

Option Usage
Cleanup Unused Assets Deletes any assets which are not referenced anywhere
Cleanup Empty Slots Removes all slots without any components or child objects
WARNING: Running this command on any avatar will delete all ending bones: this will destroy the rig!
Cleanup Disabled Mesh Renderers Deletes any mesh renderer components which are currently disabled. This does not delete the actual meshes.
WARNING: Any mesh renderers which have their active state driven will also be deleted, if currently disabled. This can break certain features of an asset, such as clothing options on an avatar
Deduplicate Materials Combines identical materials into one material.
Cleanup File Items Deletes any files imported as "Raw File"
Set Max Texture Resolution Resizes the resolution of all images to the size set above the button. Default: 2048
Recompress Textures Attempts to optimise all textures by re-running the compression algorithm (selected on the texture) to make the file size smaller
Recalculate All Normals
Recalculate All Normals (merged)
Recalculate All Tangents (Mikktspace)