To work, the component just needs to be attached to any slot in the object's hierarchy and have an image in its <code>Texture</code>. The <code>Ensure single thumbnail source</code> button can be used to remove all other instances of the component in the item's hierarchy.
To work, the component needs to be attached to the object's root slot and have an image in its <code>Texture</code>. The <code>Ensure single thumbnail source</code> button can be used to remove all other instances of the component in the item's hierarchy.
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Revision as of 09:19, 3 June 2024
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Component image
Texture Thumbnail Source component as seen in the Scene Inspector
Introduction
ItemTextureThumbnailSource can be used to customize the inventory preview of an item, setting it to a texture.
The rectangle that defines what section of the image to use. (Or null to use the entire image)
Usage
To work, the component needs to be attached to the object's root slot and have an image in its Texture. The Ensure single thumbnail source button can be used to remove all other instances of the component in the item's hierarchy.
Examples
This component can be used when the automatically generated preview for an item isn't satisfying enough or you want to ensure that the preview looks the same every time or shows the item off in a certain way.
An example of an item that uses this is default Tools in the Resonite Essentials > Tools folder.
Related Issues
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