Component:TouchEventRelay: Difference between revisions

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Apparently, TouchEventRelay can relay events from a Touchable element to fire another ITouchable component.


{{Infobox Component
{{Infobox Component
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Touched|WorldDelegate|
|Touched|{{RootFieldType|SyncDelegate`1|[[Type:TouchEvent|TouchEvent]]}}|TypeAdv0=true|
|AcceptOutOfSightTouch|Bool|
|AcceptOutOfSightTouch|Bool|
|TouchableTargets|SyncRefList`1|TypeString2=SyncRefList<ITouchable>|
|TouchableTargets|{{RootFieldType|SyncRefList`1|[[Type:ITouchable|ITouchable]]}}|TypeAdv2=true|
}}
}}


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== Usage ==
== Usage ==
*To Use hyperlink item without touchable/interactable component: Use TouchEventRelay. You put that on the top of your object, then put the hyperlink and other touchables as children (with no colliders on them) and add them to the list of "TouchableTargets" of the TouchEventRelay. [https://discord.com/channels/402159838827905024/477711742001086505/721967459262791730| Discord]
*To trigger a hyperlink component without a touchable/interactable component you can use a TouchEventRelay. You a touch event relay on the collider of your object, then put a hyperlink or other touchables as children (with no colliders on them) then add them to the TouchableTargets list of the TouchEventRelay.
== Examples ==
== Examples ==
* [https://www.youtube.com/watch?v=5n2veHi-CJU Using TouchEventRelay for complicated Touch Events] by [[User:ProbablePrime|ProbablePrime]]
* [https://www.youtube.com/watch?v=5n2veHi-CJU Using TouchEventRelay for complicated Touch Events] by [[User:ProbablePrime|ProbablePrime]]


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== Related Components ==
== Related Components ==
* [[Touchable_Events_(LogiX_node)]] Needs to be used with TouchEventRelay under Transform/Interaction) [https://discord.com/channels/402159838827905024/469131434628612116/655778555594014740| Discord]
* [[ProtoFlux:Touchable Events|Touchable Events]] can be used with TouchEventRelay.
TouchEventRelay can relay events from a Touchable element to fire another ITouchable component.
 
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[[Category:Components{{#translation:}}|Touch Event Relay]]
[[Category:Components{{#translation:}}|Touch Event Relay]]
[[Category:Components:Transform:Interaction{{#translation:}}|Touch Event Relay]]
[[Category:Components:Transform:Interaction{{#translation:}}|Touch Event Relay]]

Latest revision as of 23:50, 3 June 2024


Component image 
Touch Event Relay component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Touched TouchEvent
AcceptOutOfSightTouch Bool
TouchableTargets list of ITouchable

Usage

  • To trigger a hyperlink component without a touchable/interactable component you can use a TouchEventRelay. You a touch event relay on the collider of your object, then put a hyperlink or other touchables as children (with no colliders on them) then add them to the TouchableTargets list of the TouchEventRelay.

Examples

Related Components

TouchEventRelay can relay events from a Touchable element to fire another ITouchable component.