Category:Components:Transform:Interaction

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Components
Component Description
AssetFrameSlot<A>
Grabbable Controls grab settings for the component's slot, provided it has a Collider.
GrabbableAvatarPoseFilter Restricts avatar hand location/movements when the component's slot is grabbed.
GrabbableParenter Causes objects to parent to the component's slot, provided it has a Collider, when the object collides.
GrabbableReceiverSurface Causes objects to be attracted to the surface of a component's slot when they come near.
GrabInstancer Spawns a new copy of a template slot when the component's slot is grabbed, and grabs that instead.
GrabToolSnapper
Joint Controls rotation of the component's slot when grabbed and turned.
KnobControl
PhysicalButton Controls the reaction of the component's slot such that it acts like a physical button that can be pressed.
ScaleElement
ScaleGroup
SearchBlock
Slider Controls the position of the component's slot when grabbed and moved.
Snapper Snaps the component's slot to a position relative to another object that has a SnapTarget component on it when it comes near.
SnapTarget Causes objects with Snapper components to be snapped to a position relative to this component's slot when it comes near.
TooltipAvatarPoseFilter
TouchableData Controls how the component's slot can be touched, with optional vibration, with states for hovering and touching.
TouchButton
TouchEventRelay Causes touch events to be sent to a Touchable Events Flux node for further processing.
TouchToggle Controls the reaction of the component's slot when touched such that it toggles a state.
TouchValueOption<T>