ProtoFlux:Bezier Curve: Difference between revisions

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Returns the value of a specific point along the curve using the lerp value.
Returns the value of a specific point along the curve using the lerp value.
== See Also ==
* Wikipedia's definition of a [https://en.wikipedia.org/wiki/B%C3%A9zier_curve bezier curve] & [https://en.wikipedia.org/wiki/Spline_interpolation spline interpolation].


[[Category:ProtoFlux:Math:Interpolation]]
[[Category:ProtoFlux:Math:Interpolation]]

Latest revision as of 15:18, 2 July 2024

Bezier Curve
From
*
To
Lerp
Interpolation

The Bezier Curve takes in 2 tangent points (TangentPointFloat or TangentPointDouble), and a lerp value to travel from start to finish. This returns the value of a specific point using that lerp value.

The types needed are found using the Pack Tangent Point nodes.

Inputs

From (Pseudo-Generic)

The start point of this Bezier Curve.

To (Pseudo-Generic)

The end point of this Bezier Curve.

Lerp (float)

The travel point from start to finish.

Outputs

* (Pseudo-Generic)

Returns the value of a specific point along the curve using the lerp value.

See Also