| Node Name | Description |
|---|---|
| BezierCurve | Returns a lerped value of a bezier curve, using provided tangents. |
| ConstantSlerp | Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ). |
| CosineLerp | Returns a value that acts like a cosine wave curve every frame. |
| CubicLerp | Similar to the Bezier Curve, but calculates the lerp differently. |
| InverseLerp | Returns a point in between 2 non-normalized arbitrary values. |
| MultiBezierCurve | The same as the Bezier Curve node, but allowing multiple inputs. |
| MultiCosineLerp | The same as the Cosine Lerp node, but allowing multiple inputs. |
| MultiCubicLerp | The same as the Cubic Lerp node, but allowing multiple inputs. |
| MultiLerp | The same as the Value Lerp node, but allowing multiple inputs. |
| MultiSlerp | The same as the Slerp node, but allowing multiple inputs. |
| MultiSlerpWithMagnitude | The same as the Slerp node, but allowing multiple inputs. (With Magnitude) |
| Slerp | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). |
| SlerpWithMagnitude | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). (With Magnitude) |
| SmoothSlerp | Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ). |
| ValueConstantLerp | Changes at a constant speed to the target value every frame. |
| ValueLerp | Lerps between two values using a start and end point. |
| ValueLerpUnclamped | Like Value Lerp, but it extrapolates beyond the start and end point. |
| ValueSmoothLerp | Changes at a smoothed speed to the target value every frame. |
Pages in category "ProtoFlux:Math:Interpolation"
The following 18 pages are in this category, out of 18 total.