Node Name | Description |
---|---|
Bezier Curve | Returns a lerped value of a bezier curve, using provided tangents. |
Constant Slerp | Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ). |
Cosine Lerp | Returns a value that acts like a cosine wave curve every frame. |
Cubic Lerp | Similar to the Bezier Curve, but calculates the lerp differently. |
Inverse Lerp | Returns a point in between 2 non-normalized arbitrary values. |
Multi Bezier Curve | The same as the Bezier Curve node, but allowing multiple inputs. |
Multi Cosine Lerp | The same as the Cosine Lerp node, but allowing multiple inputs. |
Multi Cubic Lerp | The same as the Cubic Lerp node, but allowing multiple inputs. |
Multi Lerp | The same as the Value Lerp node, but allowing multiple inputs. |
Multi Slerp | The same as the Slerp node, but allowing multiple inputs. |
Slerp | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). |
Smooth Slerp | Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ). |
Value Constant Lerp | Changes at a constant speed to the target value every frame. |
Value Lerp | Lerps between two values using a start and end point. |
Value Lerp Unclamped | Like Value Lerp, but it extrapolates beyond the start and end point. |
Value Smooth Lerp | Changes at a smoothed speed to the target value every frame. |
Pages in category "ProtoFlux:Math:Interpolation"
The following 16 pages are in this category, out of 16 total.