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On Destroy | The '''On Destroy''' node sends an impulse out of Trigger whenever the node is destroyed. | ||
This can sometimes not fire code the way you want, since the code after the node may have already been destroyed. It is better practice to use [[ProtoFlux:On Destroying|On Destroying]]. | This can sometimes not fire code the way you want, since the code after the node may have already been destroyed. It is better practice to use [[ProtoFlux:On Destroying|On Destroying]]. | ||
Latest revision as of 21:03, 3 July 2024
On Destroy
Events
The On Destroy node sends an impulse out of Trigger whenever the node is destroyed. This can sometimes not fire code the way you want, since the code after the node may have already been destroyed. It is better practice to use On Destroying.
Inputs
OnlyHost (bool)
Checks the event on the host rather than on everyone.
Outputs
Trigger (Call)
Sends an Impulse when the node is destroyed.
Examples
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On Destroy being used to activate just one node after it like a dynamic impulse.