ProtoFlux:Fire On False: Difference between revisions

From Resonite Wiki
No edit summary
m fix link
 
(9 intermediate revisions by one other user not shown)
Line 13: Line 13:
|}}
|}}


{{Template:Basic Fire On Information|Fire On False|turn <code>False</code>|the OnlyForUser ([[Type:User|User]]) provided}}
{{Template:Basic Fire On Information|Fire On False|turn <code>False</code>|the OnlyForUser ([[Type:User|User]]) provided|[[ProtoFlux:Fire On Local False|Fire On Local False]]}}


{{Template:Note|DO NOT: Use this node with a [[ProtoFlux:Local User|Local User]] Node. Instead use a [[ProtoFlux:Local Fire On False|Local Fire On False]] node. It WILL cause networking issues and fighting across clients.|danger}}
== Inputs ==


== Inputs ==
=== OnlyForUser ([[Type:User|User]]) ===


=== OnlyForUser ([[Type:User|User]]) ===
The [[Type:User|User]] that should monitor the provided Condition ([[Type:Bool|bool]]).


The [[Type:User|User]] that should monitor the provided Condition ([[Type:Bool|bool]]) every game tick.
{{FireOnUserInformation}}


=== Condition ([[Type:Bool|bool]]) ===  
=== Condition ([[Type:Bool|bool]]) ===


The [[Type:Bool|bool]] that should be monitored by the provided OnlyForUser ([[Type:User|User]]) every game tick.
The [[Type:Bool|bool]] that should be monitored by the provided OnlyForUser ([[Type:User|User]]).


== Outputs ==
== Outputs ==
Line 32: Line 32:


Fires when the provided OnlyForUser ([[Type:User|User]]) sees the provided Condition ([[Type:Bool|bool]]) turn false.
Fires when the provided OnlyForUser ([[Type:User|User]]) sees the provided Condition ([[Type:Bool|bool]]) turn false.
== See Also ==
* [[ProtoFlux:Fire On True]]
* [[ProtoFlux:Fire On Change]]


[[Category:ProtoFlux:Flow]]
[[Category:ProtoFlux:Flow]]

Latest revision as of 18:56, 4 July 2024

Fire On False
OnlyForUser
OnChanged
Condition
Flow
Using this node with Local User or no user input may cause undesired outcomes.

Fire On False Nodes will only fire if the OnlyForUser (User) provided has seen the value on their local machine turn False.

When this node triggers from the OnlyForUser (User) provided it can be used to execute code that requires the impulse be from a specific user. This is useful for things like:

  • changing world properties
  • physics
  • cloud variables
  • other Local User sensitive nodes.

Inputs

OnlyForUser (User)

The User that should monitor the provided Condition (bool).

Determining the Owner of the Impulse

When this node is used the user who fires the impulse is determined using the following steps:

  1. If the OnlyForUser (User) property is set to ProtoFlux:Local User, fire for all users in a session.
  2. If the OnlyForUser (User) property is not null only fire for this user.
  3. If the Node is parented under a User, fire only for that user.
  4. Otherwise fire for all users in a session.

Condition (bool)

The bool that should be monitored by the provided OnlyForUser (User).

Outputs

OnChanged (Call)

Fires when the provided OnlyForUser (User) sees the provided Condition (bool) turn false.

See Also