Component:BevelBoxMesh: Difference between revisions

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== Introduction ==
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The BevelBoxMesh component can be placed in a [[MeshRenderer (Component)|MeshRenderer]] to create a box with beveled edges.  
The BevelBoxMesh component can be placed in a [[MeshRenderer (Component)|MeshRenderer]] to create a box with beveled edges.  


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool|
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox|
|Profile|ColorProfile|
|Size|Float3| The 3-Dimentional scale of the mesh.
|Size|Float3| The 3-Dimentional scale of the mesh.
|Bevel|Float| Size of the rounded edges.
|Bevel|Float| Size of the rounded edges.
|UVScale|Float3|  
|UVScale|Float3|
|ScaleUVWithSize|Bool|
|ScaleUVWithSize|Bool|
}}
}}

Revision as of 11:58, 1 August 2024

The BevelBoxMesh component can be placed in a MeshRenderer to create a box with beveled edges.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Size Float3 The 3-Dimentional scale of the mesh.
Bevel Float Size of the rounded edges.
UVScale Float3
ScaleUVWithSize Bool

Usage

Examples

Three bevel box meshes of different colors and sizes.
A few BevelBoxMesh components with different settings.

The BevelBoxMesh component can be used to create many interesting shapes by mixing different sizes and bevels.

Related Components