Component:ChannelMatrixMaterial: Difference between revisions

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m ProbablePrime moved page ChannelMatrixMaterial (Component) to Component:ChannelMatrixMaterial: Creating component Namespace
Automated: update 'HighPriorityIntegration' description
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|Rect|Rect|
|Rect|Rect|
|RectClip|Bool|
|RectClip|Bool|
Line 21: Line 21:
|StencilReadMask|Byte|
|StencilReadMask|Byte|
|RenderQueue|Int|
|RenderQueue|Int|
|_shader|IAssetProvider`1|TypeString10=IAssetProvider<Shader>|
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv10=true|
|RedFromRed|Float|
|RedFromRed|Float|
|RedFromGreen|Float|
|RedFromGreen|Float|
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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Channel Matrix Material]]
[[Category:Components{{#translation:}}|Channel Matrix Material]]
[[Category:Materials:Filters{{#translation:}}|Channel Matrix Material]]
[[Category:Materials{{#translation:}}|Channel Matrix Material]]
[[Category:Components:Assets:Materials:Filters{{#translation:}}|Channel Matrix Material]]
[[Category:Components:Assets:Materials:Filters{{#translation:}}|Channel Matrix Material]]

Latest revision as of 11:59, 1 August 2024


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Component image 
Channel Matrix Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
Rect Rect
RectClip Bool
ColorMask ColorMask
StencilComparison StencilComparison
StencilOperation StencilOperation
StencilID Byte
StencilWriteMask Byte
StencilReadMask Byte
RenderQueue Int
_shader Shader
RedFromRed Float
RedFromGreen Float
RedFromBlue Float
RedOffset Float
GreenFromRed Float
GreenFromGreen Float
GreenFromBlue Float
GreenOffset Float
BlueFromRed Float
BlueFromGreen Float
BlueFromBlue Float
BlueOffset Float
ClampRedMin Float
ClampGreenMin Float
ClampBlueMin Float
ClampRedMax Float
ClampGreenMax Float
ClampBlueMax Float
BlendMode BlendMode
Sidedness Sidedness
ZWrite ZWrite
ZTest ZTest

Usage

Examples

Related Components