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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|Exponent|Float| | |Exponent|Float| | ||
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[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Fresnel Material]] | [[Category:Components{{#translation:}}|Fresnel Material]] | ||
[[Category:Materials:Unlit{{#translation:}}|Fresnel Material]] | |||
[[Category:Materials{{#translation:}}|Fresnel Material]] | |||
[[Category:Components:Assets:Materials:Unlit{{#translation:}}|Fresnel Material]] | [[Category:Components:Assets:Materials:Unlit{{#translation:}}|Fresnel Material]] |
Latest revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Exponent
|
Float | |
GammaCurve
|
Float | |
FarColor
|
ColorX | |
NearColor
|
ColorX | |
FarTexture
|
ITexture2D | |
NearTexture
|
ITexture2D | |
FarTextureScale
|
Float2 | |
FarTextureOffset
|
Float2 | |
NearTextureScale
|
Float2 | |
NearTextureOffset
|
Float2 | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
UseVertexColors
|
Bool | |
VertexColorInterpolationSpace
|
ColorProfile | |
BlendMode
|
BlendMode | |
AlphaCutoff
|
Float | |
MaskTexture
|
ITexture2D | |
MaskScale
|
Float2 | |
MaskOffset
|
Float2 | |
MaskMode
|
MaskTextureMode | |
Sidedness
|
Sidedness | |
ZWrite
|
ZWrite | |
ZTest
|
ZTest | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
PolarUVmapping
|
Bool | |
PolarPower
|
Float |