Component:HSV Material: Difference between revisions

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Automated: update component fields
Automated: update 'HighPriorityIntegration' description
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|Rect|Rect|
|Rect|Rect|
|RectClip|Bool|
|RectClip|Bool|
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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|HSV Material]]
[[Category:Components{{#translation:}}|HSV Material]]
[[Category:Materials:Filters{{#translation:}}|HSV Material]]
[[Category:Materials{{#translation:}}|HSV Material]]
[[Category:Components:Assets:Materials:Filters{{#translation:}}|HSV Material]]
[[Category:Components:Assets:Materials:Filters{{#translation:}}|HSV Material]]

Latest revision as of 11:59, 1 August 2024


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Component image 
HSV Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
Rect Rect
RectClip Bool
ColorMask ColorMask
StencilComparison StencilComparison
StencilOperation StencilOperation
StencilID Byte
StencilWriteMask Byte
StencilReadMask Byte
RenderQueue Int
_shader Shader
HSV_Offset Float3
HSV_Multiply Float3
BlendMode BlendMode
Sidedness Sidedness
ZWrite ZWrite
ZTest ZTest

Usage

Examples

Related Components