Component:PBS DualSidedMetallic: Difference between revisions

From Resonite Wiki
Automated: update component fields
Automated: update 'HighPriorityIntegration' description
 
(2 intermediate revisions by 2 users not shown)
Line 19: Line 19:
== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|TextureScale|Float2|
|TextureScale|Float2|
|TextureOffset|Float2|
|TextureOffset|Float2|
Line 51: Line 51:
== Related Components ==
== Related Components ==
</translate>
</translate>
[[Category:Materials:PBS]]
[[Category:Materials]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|PBS Dual Sided Metallic]]
[[Category:Components{{#translation:}}|PBS Dual Sided Metallic]]
[[Category:Materials:PBS{{#translation:}}|PBS Dual Sided Metallic]]
[[Category:Materials{{#translation:}}|PBS Dual Sided Metallic]]
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Dual Sided Metallic]]
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Dual Sided Metallic]]

Latest revision as of 11:59, 1 August 2024

PBS Metallic Dualsided Channel Packing is

R: Metalness/Occlusion/Height

A: Smoothness


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
PBS Dual Sided Metallic component as seen in the Scene Inspector


Normally, mesh faces are single-sided only, and thus only render on the outside. Applying a dual-sided material will cause both outside and inside faces to be rendered.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
TextureScale Float2
TextureOffset Float2
AlbedoColor ColorX
AlbedoTexture ITexture2D
EmissiveColor ColorX
EmissiveMap ITexture2D
NormalMap ITexture2D
NormalScale Float
OcclusionMap ITexture2D
Culling Culling
AlphaHandling AlphaHandling
AlphaClip Float
OffsetFactor Float
OffsetUnits Float
RenderQueue Int
Metallic Float
Smoothness Float
MetallicMap ITexture2D
_regular Shader
_transparent Shader

Usage

Examples

Related Components