|  Automated: update Categories |  Automated: update 'HighPriorityIntegration' description | ||
| Line 11: | Line 11: | ||
| == Fields == | == Fields == | ||
| {{Table ComponentFields | {{Table ComponentFields | ||
| |HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
| |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
| |SunQuality|'''[[#SunType|SunType]]'''|TypeAdv2=true| | |SunQuality|'''[[#SunType|SunType]]'''|TypeAdv2=true| | ||
Revision as of 11:59, 1 August 2024
This article or section is a stub. You can help the Resonite wiki by expanding it.
Component image 
Procedural Sky Material component as seen in the Scene Inspector 

Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| HighPriorityIntegration | Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
| _shader | Shader | |
| SunQuality | SunType | |
| SunSize | Float | |
| Sun | direct RelayRef`1<Light> | |
| AtmosphereThickness | Float | |
| SkyTint | ColorX | |
| GroundColor | ColorX | |
| Exposure | Float | 
Usage
SunType
This article or section is a stub. You can help the Resonite wiki by expanding it.
| Name | Value | Description | 
|---|---|---|
| None | 0 | |
| Simple | 1 | |
| HighQuality | 2 | 
