Component:TubeSpiralMesh: Difference between revisions

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m PJB moved page Component:SpiralTubeMesh to Component:TubeSpiralMesh: New type name
Automated: update 'HighPriorityIntegration' description
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{{stub}}
{{stub}}
{{Infobox Component
{{Infobox Component
|Image=SpiralTubeMeshComponent.png
|Image=TubeSpiralMeshComponent.png
|Name=Spiral Tube Mesh
|Name=Tube Spiral Mesh
}}
}}


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool|
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox|
|TubeRadius|Float|
|Profile|ColorProfile|
|SpiralRadius|Float|
|Steps|Int|
|UpwardTrend|Float|
|MaximumDistanceBetweenRings|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv5=true|
|Sides|Int|
|CoilCount|Float|
|DistanceBetweenRings|Float|
|ScaleCoilCountByLength|Bool|
|Length|Float|
|CoilPhase|Float|
|StartPoint|Float3|
|StartTangent|Float3|
|EndPoint|Float3|
|EndTangent|Float3|
|StartSpiralRadius|Float|
|EndSpiralRadius|Float|
|StartSpiralOrientation|FloatQ|
|EndSpiralOrientation|FloatQ|
|Ends|Ends|
|Ends|Ends|
|Shading|Shading|
|Shading|Shading|
|StartTubeRadius|Float|
|EndTubeRadius|Float|
|TubePoints|Int|
}}
}}


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</translate>
</translate>
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Spiral Tube Mesh]]
[[Category:Components{{#translation:}}|Tube Spiral Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Spiral Tube Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Tube Spiral Mesh]]

Revision as of 12:00, 1 August 2024


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Component image 
Tube Spiral Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Steps Int
MaximumDistanceBetweenRings Nullable`1<Float>
CoilCount Float
ScaleCoilCountByLength Bool
CoilPhase Float
StartPoint Float3
StartTangent Float3
EndPoint Float3
EndTangent Float3
StartSpiralRadius Float
EndSpiralRadius Float
StartSpiralOrientation FloatQ
EndSpiralOrientation FloatQ
Ends Ends
Shading Shading
StartTubeRadius Float
EndTubeRadius Float
TubePoints Int

Usage

Examples

Related Components