Component:Projection360PropertyBlock: Difference between revisions

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m ProbablePrime moved page Projection360PropertyBlock (Component) to Component:Projection360PropertyBlock: Creating component Namespace
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|Name=Projection360 Property Block
|Name=Projection360 Property Block
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}}
See [[Material Property Block]] for a vastly detailed explaination.


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|Texture|IAssetProvider`1|TypeString1=IAssetProvider<ITexture2D>|
|Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv1=true| The texture to override the <code>Texture</code> field of a [[Component:Projection360Material|Projection360Material]] for a renderer.
|PerspectiveFieldOfView|Float2|
|PerspectiveFieldOfView|Float2| The value to override the <code>PerspectiveFieldOfView</code> field of a [[Component:Projection360Material|Projection360Material]] for a renderer.
|PerspectiveAngleOffset|Float2|
|PerspectiveAngleOffset|Float2| The value to override the <code>PerspectiveAngleOffset</code> field of a [[Component:Projection360Material|Projection360Material]] for a renderer.
}}
}}


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== Usage ==
== Usage ==
See [[Material Property Block]] for a vastly detailed explaination.


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== Related Components ==
== Related Components ==
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[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Projection360 Property Block]]
[[Category:Components{{#translation:}}|Projection360 Property Block]]
[[Category:Components:Assets:Material Property Blocks{{#translation:}}|Projection360 Property Block]]
[[Category:Components:Assets:Material Property Blocks{{#translation:}}|Projection360 Property Block]]

Latest revision as of 14:22, 20 October 2024


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Component image 
Projection360 Property Block component as seen in the Scene Inspector

See Material Property Block for a vastly detailed explaination.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
Texture ITexture2D The texture to override the Texture field of a Projection360Material for a renderer.
PerspectiveFieldOfView Float2 The value to override the PerspectiveFieldOfView field of a Projection360Material for a renderer.
PerspectiveAngleOffset Float2 The value to override the PerspectiveAngleOffset field of a Projection360Material for a renderer.

Usage

See Material Property Block for a vastly detailed explaination.

Examples

Related Components