Component:BevelPlaneMesh: Difference between revisions

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|Name=Bevel Plane Mesh
|Name=Bevel Plane Mesh
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Used in old Legacy content like old inspectors and panels.


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool| {{stub}}
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool| {{stub}}
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverridenBoundingBox|BoundingBox| {{stub}}
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|Width|Float| {{stub}}
|Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}
|Height|Float| {{stub}}
|Width|Float| the width of the plane
|Thickness|Float| {{stub}}
|Height|Float| the height of the plane
|TopLeftCut|Float| {{stub}}
|Thickness|Float| How 3D the plane should be, making it more like a box.
|BottomRightCut|Float| {{stub}}
|TopLeftCut|Float| How much to bevel the top left corner.
|Relief|Bool| {{stub}}
|BottomRightCut|Float| How much to bevel the bottom right corner.
|Relief|Bool| indent the center inwards or not.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
}}


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== Usage ==
== Usage ==
{{stub}}
Attach to a slot, and use the <code>Settup Renderer</code> button to view the mesh.


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== Examples ==
== Examples ==
{{stub}}
Used in old legacy UI from [[Migrations|migrated]] content.


[[Category:ComponentStubs]]
[[Category:Components:Assets:Procedural Meshes:Legacy UI{{#translation:}}|Bevel Plane Mesh]]
[[Category:Components|Bevel Plane Mesh]]
[[Category:Components{{#translation:}}|Bevel Plane Mesh]]
[[Category:Components:Assets:Procedural Meshes:Legacy UI|Bevel Plane Mesh]]

Latest revision as of 15:39, 6 November 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Bevel Plane Mesh component as seen in the Scene Inspector

Used in old Legacy content like old inspectors and panels.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Width Float the width of the plane
Height Float the height of the plane
Thickness Float How 3D the plane should be, making it more like a box.
TopLeftCut Float How much to bevel the top left corner.
BottomRightCut Float How much to bevel the bottom right corner.
Relief Bool indent the center inwards or not.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Attach to a slot, and use the Settup Renderer button to view the mesh.

Examples

Used in old legacy UI from migrated content.