m ProbablePrime moved page BevelPlaneMesh (Component) to Component:BevelPlaneMesh: Creating component Namespace |
Add info |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
|Name=Bevel Plane Mesh | |Name=Bevel Plane Mesh | ||
}} | }} | ||
Used in old Legacy content like old inspectors and panels. | |||
<!--T:2--> | <!--T:2--> | ||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| {{ | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| {{ | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| {{ | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Height|Float| | |Width|Float| the width of the plane | ||
|Thickness|Float| | |Height|Float| the height of the plane | ||
|TopLeftCut|Float| | |Thickness|Float| How 3D the plane should be, making it more like a box. | ||
|BottomRightCut|Float| {{ | |TopLeftCut|Float| How much to bevel the top left corner. | ||
| | |BottomRightCut|Float| How much to bevel the bottom right corner. | ||
|Relief|Bool| indent the center inwards or not. | |||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
<!--T:3--> | <!--T:3--> | ||
== Usage == | == Usage == | ||
Attach to a slot, and use the <code>Settup Renderer</code> button to view the mesh. | |||
<!--T:4--> | <!--T:4--> | ||
== Examples == | == Examples == | ||
Used in old legacy UI from [[Migrations|migrated]] content. | |||
[[Category: | [[Category:Components:Assets:Procedural Meshes:Legacy UI{{#translation:}}|Bevel Plane Mesh]] | ||
[[Category:Components{{#translation:}}|Bevel Plane Mesh]] | |||
[[Category:Components: |
Latest revision as of 15:39, 6 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Used in old Legacy content like old inspectors and panels.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Width
|
Float | the width of the plane |
Height
|
Float | the height of the plane |
Thickness
|
Float | How 3D the plane should be, making it more like a box. |
TopLeftCut
|
Float | How much to bevel the top left corner. |
BottomRightCut
|
Float | How much to bevel the bottom right corner. |
Relief
|
Bool | indent the center inwards or not. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot, and use the Settup Renderer
button to view the mesh.
Examples
Used in old legacy UI from migrated content.