Component:SimplexNoiseClip: Difference between revisions

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m ProbablePrime moved page SimplexNoiseClip (Component) to Component:SimplexNoiseClip: Creating component Namespace
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|Frequency|Float|
|Frequency|Float|
|Amplitude|Float|
|Amplitude|Float|
|Duration|Float|
|Duration|Float|
|Offset|Float|
|Offset|Float|
}}
== Sync Delegates ==
{{Table ComponentTriggers
|BakeClip()|[[Type:Action|Action]]|
}}
}}


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== Related Components ==
== Related Components ==
</translate>
</translate>
[[Category:Components{{#translation:}}|Simplex Noise Clip]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Simplex Noise Clip]]
[[Category:Components:Assets:Procedural Audio Clips{{#translation:}}|Simplex Noise Clip]]
[[Category:Components:Assets:Procedural Audio Clips{{#translation:}}|Simplex Noise Clip]]

Latest revision as of 21:19, 6 November 2024


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Component image 
Simplex Noise Clip component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
Frequency Float
Amplitude Float
Duration Float
Offset Float

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeClip() Action

Usage

Examples

Related Components