Component:SimplexNoiseClip

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Component image 
Simplex Noise Clip component as seen in the Scene Inspector

The SimplexNoiseClip component samples from simplex noise in order to get a pseudo-random frequency chart. Like a constantly random smooth changing whistle pitch.

This component takes time to change it's pitch and loudness when it's properties are changed. When doing real time adjustments, It is recommended to make the audio loud and low pitched by default and then adjust the speed and volume of the audio player to adjust in real time.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
Frequency Float The pitch of the clip.
Amplitude Float The loudness of the clip.
Duration Float How long the clip is and its duration of how much of simplex noise it samples.
Offset Float Where in the simplex noise algorithm this clip starts sampling from.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
BakeClip:Action Action X Turns the audio into a Component:StaticAudioClip.

Usage

Attach to a slot and provide a Frequency and Amplitude, then insert into a Component:AudioClipPlayer to hear it.

Examples

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See Also