Automated: update Replace  | 
				 Automated: update DeDuplicate  | 
				||
| Line 34: | Line 34: | ||
== Related Components ==  | == Related Components ==  | ||
</translate>  | </translate>  | ||
[[Category:Components{{#translation:}}|Slot Segment Mesh]]  | [[Category:Components{{#translation:}}|Slot Segment Mesh]]  | ||
[[Category:ComponentStubs]]  | [[Category:ComponentStubs]]  | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Slot Segment Mesh]]  | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Slot Segment Mesh]]  | ||
Revision as of 21:19, 6 November 2024
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Component image 
Slot Segment Mesh component as seen in the Scene Inspector 

Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
HighPriorityIntegration
 | 
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
OverrideBoundingBox
 | 
Bool | |
OverridenBoundingBox
 | 
BoundingBox | |
Profile
 | 
ColorProfile | |
Radius
 | 
Float | |
PointA
 | 
Slot | |
PointB
 | 
Slot | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|