m ProbablePrime moved page SegmentMesh (Component) to Component:SegmentMesh: Creating component Namespace |
Automated: update 'BakeMesh()' description |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| | ||
|Profile|ColorProfile| | |||
|Radius|Float| | |Radius|Float| | ||
|PointA|Float3| | |PointA|Float3| | ||
|PointB|Float3| | |PointB|Float3| | ||
|SlotA|TransformRelayRef| | |SlotA|{{RootFieldType|TransformRelayRef}}|TypeAdv7=true| | ||
|SlotB|TransformRelayRef| | |SlotB|{{RootFieldType|TransformRelayRef}}|TypeAdv8=true| | ||
|Shading|Shading| | |Shading|Shading| | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Segment Mesh]] | |||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Segment Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Segment Mesh]] |
Latest revision as of 21:30, 6 November 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Radius
|
Float | |
PointA
|
Float3 | |
PointB
|
Float3 | |
SlotA
|
direct TransformRelayRef | |
SlotB
|
direct TransformRelayRef | |
Shading
|
Shading |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |