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Triangle Diagnostic meshes are used to show where a triangle is in the world. This is usually used as a debug tool. | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|TriangleIndex|Int| | |TriangleIndex|Int| The index of the triangle on the mesh to make a diagnostic for. | ||
|Vertex0Color|Color| | |Vertex0Color|Color| The vertex color of vertex 0 for this diagnostic mesh. | ||
|Vertex1Color|Color| | |Vertex1Color|Color| The vertex color of vertex 1 for this diagnostic mesh. | ||
|Vertex2Color|Color| | |Vertex2Color|Color| The vertex color of vertex 2 for this diagnostic mesh. | ||
|VertexColorProfile|ColorProfile| | |VertexColorProfile|ColorProfile| The color profile of the input [[Type:Color|Colors]] of <code>Vertex0Color</code>, <code>Vertex1Color</code>, and <code>Vertex2Color</code>. | ||
|Displace|Float| | |Displace|Float| How much to displace the triangle's position by it's normal (front face direction) | ||
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv10=true| | |Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv10=true| The mesh to make a diagnostic for. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
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== Examples == | == Examples == | ||
This component is usually generated by [[ProtoFlux:Raycast One|ProtoFlux Raycast One Nodes]] whenever their debug mode is enabled. | |||
== See Also == | == See Also == | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Triangle Diagnostic Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Triangle Diagnostic Mesh]] | ||
[[Category:ComponentStubs]] | |||
[[Category:Components{{#translation:}}|Triangle Diagnostic Mesh]] | [[Category:Components{{#translation:}}|Triangle Diagnostic Mesh]] | ||
Latest revision as of 21:30, 6 November 2024
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Triangle Diagnostic meshes are used to show where a triangle is in the world. This is usually used as a debug tool.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
TriangleIndex
|
Int | The index of the triangle on the mesh to make a diagnostic for. |
Vertex0Color
|
Color | The vertex color of vertex 0 for this diagnostic mesh. |
Vertex1Color
|
Color | The vertex color of vertex 1 for this diagnostic mesh. |
Vertex2Color
|
Color | The vertex color of vertex 2 for this diagnostic mesh. |
VertexColorProfile
|
ColorProfile | The color profile of the input Colors of Vertex0Color , Vertex1Color , and Vertex2Color .
|
Displace
|
Float | How much to displace the triangle's position by it's normal (front face direction) |
Mesh
|
Mesh | The mesh to make a diagnostic for. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Behavior
Examples
This component is usually generated by ProtoFlux Raycast One Nodes whenever their debug mode is enabled.