Component:TubeSpiralMesh: Difference between revisions

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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool|
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox|
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|EndTubeRadius|Float|
|EndTubeRadius|Float|
|TubePoints|Int|
|TubePoints|Int|
}}
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
}}


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== Related Components ==
== Related Components ==
</translate>
</translate>
[[Category:Components{{#translation:}}|Tube Spiral Mesh]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Tube Spiral Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Tube Spiral Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Tube Spiral Mesh]]

Latest revision as of 21:30, 6 November 2024


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Component image 
Tube Spiral Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Steps Int
MaximumDistanceBetweenRings Nullable`1<Float>
CoilCount Float
ScaleCoilCountByLength Bool
CoilPhase Float
StartPoint Float3
StartTangent Float3
EndPoint Float3
EndTangent Float3
StartSpiralRadius Float
EndSpiralRadius Float
StartSpiralOrientation FloatQ
EndSpiralOrientation FloatQ
Ends Ends
Shading Shading
StartTubeRadius Float
EndTubeRadius Float
TubePoints Int

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Examples

Related Components