Automated: update Categories, SyncDelegates |
Add Sync delegate info |
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== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|Call()|[[Type:Action|Action]]| | |Call()|[[Type:Action|Action]]| Call <code>Callback</code> sync delegate and provide it <code>Value</code>. | ||
|CallAndDestroy()|[[Type:Action|Action]]| | |CallAndDestroy()|[[Type:Action|Action]]| Do <code>Call()</code> and then destroy this component. | ||
}} | }} | ||
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== See Also == | == See Also == | ||
* [[Component:CallbackRefArgument|CallbackRefArgument]] | |||
[[Category:Components:Uncategorized{{#translation:}}|Callback Value Argument`1]] | [[Category:Components:Uncategorized{{#translation:}}|Callback Value Argument`1]] | ||
[[Category:Components{{#translation:}}|Callback Value Argument`1]] | [[Category:Components{{#translation:}}|Callback Value Argument`1]] | ||
[[Category:Generic Components{{#translation:}}|Callback Value Argument`1]] | [[Category:Generic Components{{#translation:}}|Callback Value Argument`1]] |
Latest revision as of 16:37, 7 November 2024
Component image
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
This isn't very often used by the user, since there aren't many Sync Delegates in the game that match this component's requirements.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Value
|
A | The value to give Callback when Call() or CallAndDestroy() is called.
|
Callback
|
Action`1<A> | The Sync Delegate to call and send a value to. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
Call()
|
Action | Call Callback sync delegate and provide it Value .
|
CallAndDestroy()
|
Action | Do Call() and then destroy this component.
|
Examples
Can be used to call a Action`1<A> (an action that takes a value type) and give it Value
as an argument.
For example, using Float3 as this component's callback type allows for calling RandomObjectSpawner SpawnAtPoint() and giving it Value
as the position on where to spawn the random object.