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Add Sync delegate description |
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|playback|{{RootFieldType|SyncPlayback}}|TypeAdv0=true| The playback object that includes data about playtime, duration, position, and playspeed of the audio. | |playback|{{RootFieldType|SyncPlayback}}|TypeAdv0=true| The playback object that includes data about playtime, duration, position, and playspeed of the audio. | ||
|Clip|{{RootFieldType|AssetRef`1|[[Type:AudioClip|AudioClip]]}}|TypeAdv1=true| The AudioClip to play. This can be a [[Component:StaticAudioClip|StaticAudioClip]]. | |Clip|{{RootFieldType|AssetRef`1|[[Type:AudioClip|AudioClip]]}}|TypeAdv1=true| The AudioClip to play. This can be a [[Component:StaticAudioClip|StaticAudioClip]]. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|Play()|[[Type:Action|Action]]| When called, starts playback for this component. | |||
|Stop()|[[Type:Action|Action]]| When called, stops playback for this component. | |||
|Pause()|[[Type:Action|Action]]| When called, pauses playback for this component. | |||
|Resume()|[[Type:Action|Action]]| When called, resumes playback for this component. | |||
}} | }} | ||
Latest revision as of 22:34, 7 November 2024
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
playback
|
direct SyncPlayback | The playback object that includes data about playtime, duration, position, and playspeed of the audio. |
Clip
|
AudioClip | The AudioClip to play. This can be a StaticAudioClip. |
Sync Delegates
Name | Arguments | Description |
---|---|---|
Play()
|
Action | When called, starts playback for this component. |
Stop()
|
Action | When called, stops playback for this component. |
Pause()
|
Action | When called, pauses playback for this component. |
Resume()
|
Action | When called, resumes playback for this component. |
Usage
Add an audio clip to the Clip field by holding a default audio clip player and clicking. then put the Audio Clip Player into an Audio Output and hit play to hear the audio.
Examples
This is usually used in in-game audio players like radios, vehicles, and default audio clip players to play audio constantly. It can be used to play audio and be able to scrub the audio without worrying about working with one shots which play all the way through.