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|Name=Slot Segment Mesh  | |Name=Slot Segment Mesh  | ||
}}  | }}  | ||
The '''SlotSegmentMesh''' component generates mesh data of a line between <code>PointA</code> and <code>PointB</code>. This is to be used with a [[Component:MeshRenderer]].  | |||
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{{Table ComponentFields  | {{Table ComponentFields  | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}  | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}  | ||
|OverrideBoundingBox|Bool|  | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}  | ||
|OverridenBoundingBox|BoundingBox|  | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}  | ||
|Profile|ColorProfile|  | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}  | ||
|Radius|Float|  | |Radius|Float| The radius of the line from <code>PointA</code> to <code>PointB</code>  | ||
|PointA|Slot|  | |PointA|Slot| The starting point of the generated line.  | ||
|PointB|Slot|  | |PointB|Slot| The ending point of the generated line.  | ||
}}  | }}  | ||
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== Usage ==  | == Usage ==  | ||
Attach to a slot and then insert into a [[Component:MeshRenderer]]. Don't forget to use a [[Material]].  | |||
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==   | == See Also ==  | ||
</translate>  | </translate>  | ||
[[Category:Components{{#translation:}}|Slot Segment Mesh]]  | [[Category:Components{{#translation:}}|Slot Segment Mesh]]  | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Slot Segment Mesh]]  | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Slot Segment Mesh]]  | ||
Revision as of 23:08, 10 November 2024
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Component image 
Slot Segment Mesh component as seen in the Scene Inspector 

The SlotSegmentMesh component generates mesh data of a line between PointA and PointB. This is to be used with a Component:MeshRenderer.
Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
HighPriorityIntegration
 | 
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
OverrideBoundingBox
 | 
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
 | 
OverridenBoundingBox
 | 
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
 | 
Profile
 | 
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. | 
Radius
 | 
Float | The radius of the line from PointA to PointB
 | 
PointA
 | 
Slot | The starting point of the generated line. | 
PointB
 | 
Slot | The ending point of the generated line. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|
Usage
Attach to a slot and then insert into a Component:MeshRenderer. Don't forget to use a Material.