Component:BoxMeshGizmo: Difference between revisions

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m ProbablePrime moved page BoxMeshGizmo (Component) to Component:BoxMeshGizmo: Creating component Namespace
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|Name=Box Mesh Gizmo
|Name=Box Mesh Gizmo
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The '''BoxMeshGizmo''' component is used to resize [[Component:BoxMesh]]s in a visual manner using the [[DevTip]].


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|_target|BoxMesh|
|_target|{{RootFieldType|RelayRef`1|[[Component:BoxMesh|BoxMesh]]}}|TypeAdv0=true| The box Mesh this component is targeting for editing.
|_cubeGizmo|BoxGizmo|
|_cubeGizmo|'''[[Component:BoxGizmo|BoxGizmo]]'''|TypeAdv1=true| The visual for this component which is used to edit <code>_target</code> in a visual manner.
}}
}}


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== Usage ==
== Usage ==
Used to adjust the size of a box mesh. This can be accessed via the gizmo menu using a dev tip in your context menu. The button to activate it is the box mesh option.


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== Related Components ==
== See Also ==
* [[DevTip]]
* [[Component:BoxColliderGizmo]]
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[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Box Mesh Gizmo]]
[[Category:Components{{#translation:}}|Box Mesh Gizmo]]
[[Category:Components:Uncategorized{{#translation:}}|Box Mesh Gizmo]]
[[Category:Components:Uncategorized{{#translation:}}|Box Mesh Gizmo]]

Latest revision as of 15:56, 11 November 2024


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Component image 
Box Mesh Gizmo component as seen in the Scene Inspector

The BoxMeshGizmo component is used to resize Component:BoxMeshs in a visual manner using the DevTip.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
_target direct RelayRef`1<BoxMesh> The box Mesh this component is targeting for editing.
_cubeGizmo BoxGizmo The visual for this component which is used to edit _target in a visual manner.

Usage

Used to adjust the size of a box mesh. This can be accessed via the gizmo menu using a dev tip in your context menu. The button to activate it is the box mesh option.


Examples

See Also