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|Name=Box Mesh Gizmo | |Name=Box Mesh Gizmo | ||
}} | }} | ||
The '''BoxMeshGizmo''' component is used to resize [[Component:BoxMesh]]s in a visual manner using the [[DevTip]]. | |||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|_target|{{RootFieldType|RelayRef`1|[[Component:BoxMesh|BoxMesh]]}}|TypeAdv0=true| | |_target|{{RootFieldType|RelayRef`1|[[Component:BoxMesh|BoxMesh]]}}|TypeAdv0=true| The box Mesh this component is targeting for editing. | ||
|_cubeGizmo|'''[[Component:BoxGizmo|BoxGizmo]]'''|TypeAdv1=true| | |_cubeGizmo|'''[[Component:BoxGizmo|BoxGizmo]]'''|TypeAdv1=true| The visual for this component which is used to edit <code>_target</code> in a visual manner. | ||
}} | }} | ||
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== Usage == | == Usage == | ||
Used to adjust the size of a box mesh. This can be accessed via the gizmo menu using a dev tip in your context menu. The button to activate it is the box mesh option. | |||
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== | == See Also == | ||
* [[DevTip]] | |||
* [[Component:BoxColliderGizmo]] | |||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Box Mesh Gizmo]] | [[Category:Components{{#translation:}}|Box Mesh Gizmo]] | ||
[[Category:Components:Uncategorized{{#translation:}}|Box Mesh Gizmo]] | [[Category:Components:Uncategorized{{#translation:}}|Box Mesh Gizmo]] |
Latest revision as of 15:56, 11 November 2024
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Component image
The BoxMeshGizmo component is used to resize Component:BoxMeshs in a visual manner using the DevTip.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_target
|
direct RelayRef`1<BoxMesh> | The box Mesh this component is targeting for editing. |
_cubeGizmo
|
BoxGizmo | The visual for this component which is used to edit _target in a visual manner.
|
Usage
Used to adjust the size of a box mesh. This can be accessed via the gizmo menu using a dev tip in your context menu. The button to activate it is the box mesh option.