|AspectRatioCompensation|'''[[#CurvatureAspectRatioCompensation|CurvatureAspectRatioCompensation]]'''|TypeAdv7=true| How to compensate for stretching due to curving the plane mesh backwards.
|UVScale|Float2| The inverse of the size the material should appear on the surface as.
|UVScale|Float2| The inverse of the size the material should appear on the surface as.
|UVOffset|Float2| Shift the visual detail of the material around.
|UVOffset|Float2| Shift the visual detail of the material around.
|Segments|Int| How many bends/angles the plane should have in it's curve
|Segments|Int| How many bends/angles the plane should have in it's curve
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.