The '''HollowConeMesh''' component is used to generate geometry for use with a [[Component:MeshRenderer]]. This component generates a cone with a hollow center with internal geometry and a thickness. Similarly to the [[ConeMesh (Component)|ConeMesh]], the height of this procedural mesh is determined from the center of the object.
<!--T:2-->
<!--T:2-->
Line 30:
Line 31:
<!--T:3-->
<!--T:3-->
== Usage ==
== Usage ==
Similarly to the [[ConeMesh (Component)|ConeMesh]], the height of this procedural mesh is determined from the center of the object.
Attach to a slot and insert into a [[Component:MeshRenderer]] to view the geometry. Don't forget to use a [[Material]].
The HollowConeMesh component is used to generate geometry for use with a Component:MeshRenderer. This component generates a cone with a hollow center with internal geometry and a thickness. Similarly to the ConeMesh, the height of this procedural mesh is determined from the center of the object.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.