A reflection probe component is used to make points in space that makes reflective surfaces within a box around the point show a different reflection map than the skybox. This is useful for controlling the lighting and look of a scene.
A reflection probe component is used to make points in space that makes reflective surfaces within a box around the point show a different reflection map than the skybox. This is useful for controlling the lighting and look of a scene.
== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|ProbeType|'''[[#Type|Type]]'''|TypeAdv0=true| What mode this reflection probe uses.
|ProbeType|'''[[#Type|Type]]'''|TypeAdv0=true| What mode this reflection probe uses.
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== Sync Delegates ==
== Sync Delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|Bake()|[[Type:Action|Action]]|
|Bake()|[[Type:Action|Action]]| Creates a static cubemap and inserts it into <code>BakedCubemap</code> instead of having <code>ProbeType</code> be set to realtime.
}}
}}
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An [[:Category:Enums|Enum]] of "Skybox" or "Color". Color backs the transparent parts of the reflection map with <code>BackgroundColor</code> due to far or near clipping with realtime, or transparent pixels in the provided <code>BakedCubemap</code>. Skybox when selected will instead back transparent parts with the Skybox of the world.
An [[:Category:Enums|Enum]] of "Skybox" or "Color". Color backs the transparent parts of the reflection map with <code>BackgroundColor</code> due to far or near clipping with realtime, or transparent pixels in the provided <code>BakedCubemap</code>. Skybox when selected will instead back transparent parts with the Skybox of the world.
A reflection probe component is used to make points in space that makes reflective surfaces within a box around the point show a different reflection map than the skybox. This is useful for controlling the lighting and look of a scene.
The current debug visual that this reflection probe is showing, if applicable.
Sync Delegates
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Triggers
Method Name
Method type and Arguments.
Is the method hidden?
Description
Type
An Enum of "Realtime" or "Baked" realtime renders a new cube map outwards from the center of the probe every second while baked will use the provided BakedCubemap
Clear
An Enum of "Skybox" or "Color". Color backs the transparent parts of the reflection map with BackgroundColor due to far or near clipping with realtime, or transparent pixels in the provided BakedCubemap. Skybox when selected will instead back transparent parts with the Skybox of the world.
TimeSlicingMode
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