Automated: update Categories |
989onan bot (talk | contribs) Automated: update 'StencilComparison' description,'StencilOperation' description,'StencilID' description,'StencilWriteMask' description,'StencilReadMask' description,'RenderQueue' description,'BlendMode' description,'Sidedness' description,'ZWrite' description,'ZTest' description,'OffsetFactor' description,'OffsetUnits' description, |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|BaseColor|ColorX| | |BaseColor|ColorX| | ||
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|AccumulationMode|'''[[#Accumulation|Accumulation]]'''|TypeAdv13=true| | |AccumulationMode|'''[[#Accumulation|Accumulation]]'''|TypeAdv13=true| | ||
|AccumulationRate|Float| | |AccumulationRate|Float| | ||
|BlendMode|BlendMode| | |BlendMode|BlendMode|{{Template:Material_BlendMode_Desc}} | ||
|RenderQueue|Int| | |RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | ||
}} | }} | ||
Latest revision as of 00:49, 14 November 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
BaseColor
|
ColorX | |
AccumulationColor
|
ColorX | |
AccumulationColorBottom
|
ColorX | |
AccumulationColorTop
|
ColorX | |
FogStart
|
Float | |
FogEnd
|
Float | |
FogDensity
|
Float | |
GammaCurve
|
Float | |
WorldSpace
|
Bool | |
ColorMode
|
Color | |
SaturationMode
|
Saturation | |
AccumulationMode
|
Accumulation | |
AccumulationRate
|
Float | |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
RenderQueue
|
Int | Template:Material RenderQueue Desc |