989onan bot (talk | contribs) Automated: update Categories, SyncDelegates |
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{{stub}} | {{stub}} | ||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| | |System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| | ||
|Rate|Float| | |Rate|Float| How fast to emit particles | ||
|BurstOnActivatedMin|Float| | |BurstOnActivatedMin|Float| How many paricles to emit at minimum when activated. | ||
|BurstOnActivatedMax|Float| | |BurstOnActivatedMax|Float| How many particles to emit at maximum when activayed | ||
|Radius|Float| | |Radius|Float| The radius of the emitting cylinder shape | ||
|Height|Float| | |Height|Float| The height of the emitting cylinder shape. | ||
|EmitFromShell|Bool| | |EmitFromShell|Bool| Whether to emit from the inside (false) or from the surface (true) of the cylinder shape. | ||
|ExcludeCaps|Bool| | |ExcludeCaps|Bool| Whether to exclude the ends of the cylinder when emitting particles. | ||
|DirectionMode|CylinderEmitterDirection| | |DirectionMode|CylinderEmitterDirection| | ||
|CapsDirectionMode|CylinderEmitterCapsDirection| | |CapsDirectionMode|CylinderEmitterCapsDirection| | ||
|RandomDirectionWeight|Float| | |RandomDirectionWeight|Float| How much randomness should be applied to Particle emission velocity direction. | ||
|Direction|Float3| | |Direction|Float3| The direction vector to emit all particles in. | ||
|DirectionTransformMode|DirectionTransformMode| | |DirectionTransformMode|DirectionTransformMode| | ||
}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == | ||
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[[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Cylinder Emitter]] | [[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Cylinder Emitter]] | ||
[[Category:Components{{#translation:}}|Cylinder Emitter]] | [[Category:Components{{#translation:}}|Cylinder Emitter]] | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] |
Latest revision as of 01:00, 23 December 2024
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Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
System
|
ParticleSystem | |
Rate
|
Float | How fast to emit particles |
BurstOnActivatedMin
|
Float | How many paricles to emit at minimum when activated. |
BurstOnActivatedMax
|
Float | How many particles to emit at maximum when activayed |
Radius
|
Float | The radius of the emitting cylinder shape |
Height
|
Float | The height of the emitting cylinder shape. |
EmitFromShell
|
Bool | Whether to emit from the inside (false) or from the surface (true) of the cylinder shape. |
ExcludeCaps
|
Bool | Whether to exclude the ends of the cylinder when emitting particles. |
DirectionMode
|
CylinderEmitterDirection | |
CapsDirectionMode
|
CylinderEmitterCapsDirection | |
RandomDirectionWeight
|
Float | How much randomness should be applied to Particle emission velocity direction. |
Direction
|
Float3 | The direction vector to emit all particles in. |
DirectionTransformMode
|
DirectionTransformMode |