For detailed information on how this functions for mix and match body parts. Please also see [[Equipping Multiple Avatars]].
The '''AvatarPoseNode''' component is activated when a user equips an avatar with this component under it. The component drives the transforms of the slot it is on, in order to copy the transforms of an [[Component:AvatarObjectSlot]] of the given <code>Node</code>.
The '''AvatarPoseNode''' component is activated when a user equips an avatar with this component under it. The component drives the transforms of the slot it is on, in order to copy the transforms of an [[Component:AvatarObjectSlot]] of the given <code>Node</code>.
For detailed information on how this functions for mix and match body parts. Please also see Equipping Multiple Avatars.
The AvatarPoseNode component is activated when a user equips an avatar with this component under it. The component drives the transforms of the slot it is on, in order to copy the transforms of an Component:AvatarObjectSlot of the given Node.
When equipped as part of an avatar, if the user equipping has an AvatarObjectSlot with a BodyNode value from this list, it is forced to dequip the Type:IAvatarObjects bound to it, kicking them off the user.