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{{stub}}
{{Infobox Component
{{Infobox Component
|Image=AvatarGroupComponent.png
|Image=AvatarGroupComponent.png
|Name=AvatarGroup
|Name=AvatarGroup
}}
}}
For detailed information on how this functions for mix and match body parts. Please also see [[Equipping Multiple Avatars]].
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AvatarGroup is a component commonly found on the root of an avatar.
AvatarGroup is a component commonly found on the root of an avatar. It mostly controls where the avatar should be parented back to when dequipped, and is set by a user's [[Component:AvatarManager|Avatar Manager]].
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== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|OriginalParent|Slot|
|OriginalParent|Slot| The slot that this avatar was parented under before being equipped.
}}
}}
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== Behavior ==
== Behavior ==
This component is currently not entirely functioning. see [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/3076 Issue 3076]
For detailed information on how this functions for mix and match body parts. Please also see Equipping Multiple Avatars.
AvatarGroup is a component commonly found on the root of an avatar. It mostly controls where the avatar should be parented back to when dequipped, and is set by a user's Avatar Manager.