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For detailed information on how this functions for mix and match body parts. Please also see [[Equipping Multiple Avatars]]. | |||
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== | == See Also == | ||
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[[Category:Components{{#translation:}}|Avatar Group]] | [[Category:Components{{#translation:}}|Avatar Group]] | ||
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Group]] | [[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Group]] |
Latest revision as of 22:27, 31 December 2024
Component image 
AvatarGroup component as seen in the Scene Inspector

For detailed information on how this functions for mix and match body parts. Please also see Equipping Multiple Avatars.
AvatarGroup is a component commonly found on the root of an avatar. It mostly controls where the avatar should be parented back to when dequipped, and is set by a user's Avatar Manager.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
OriginalParent
|
Slot | The slot that this avatar was parented under before being equipped. |
Behavior
This component is currently not entirely functioning. see Issue 3076