For detailed information on how this functions for mix and match body parts. Please also see [[Equipping Multiple Avatars]].
Avatar Object slot is a component that is used to move and drive certain parts of the avatar like the head and hand body parts.
Avatar Object slot is a component that is used to move and drive certain parts of the avatar like the head and hand body parts.
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== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Priority|Int|
|Priority|Int| Whether to do the equip checking on this AvatarObjectSlot before other AvatarObjectSlots
|Equipped|{{RootFieldType|LinkRef`1|[[Type:IAvatarObject|IAvatarObject]]}}|TypeAdv1=true| Usually an [[Component:AvatarPoseNode|Avatar Pose Node]] that is on one of the proxies on an avatar.
|Equipped|{{RootFieldType|LinkRef`1|[[Type:IAvatarObject|IAvatarObject]]}}|TypeAdv1=true| Usually an [[Component:AvatarPoseNode|Avatar Pose Node]] that is on one of the proxies on an avatar.
|Node|BodyNode| the body node of the avatar this component's slot is. Unless already specified by a [[Component:BipedRig|Biped Rig Component]] higher up in the hierarchy.
|Node|BodyNode| the body node of the avatar this component's slot is. Unless already specified by a [[Component:BipedRig|Biped Rig Component]] higher up in the hierarchy.
|IsTracking|Bool| Whether this component is currently being simulated by the procedural animation system.
|IsTracking|Bool| Whether this component is currently being simulated by the procedural animation system.
|IsActive|Bool| Whether this component is currently active and controlling an avatar.
|IsActive|Bool| Whether this component is currently active and controlling an avatar.
|IsSimulated|Bool|
|IsSimulated|Bool| Whether this object slot is being controlled by the procedural animation system.
|DriveActive|Bool| Whether to drive the active of this slot when hooked into by an [[Component:AvatarPoseNode|Avatar Pose Node]].
|DriveActive|Bool| Whether to drive the active of this slot when hooked into by an [[Component:AvatarPoseNode|Avatar Pose Node]].
|DriveScale|Bool| Whether to drive the scale of this slot when hooked into by an [[Component:AvatarPoseNode|Avatar Pose Node]].
|DriveScale|Bool| Whether to drive the scale of this slot when hooked into by an [[Component:AvatarPoseNode|Avatar Pose Node]].
|DoNotSimulate|Bool|
|DoNotSimulate|Bool| Whether to not control this with the procedural locomotion system
|Filters|{{RootFieldType|PrioritySyncRefList`1|[[Type:IAvatarPoseFilter|IAvatarPoseFilter]]}}|TypeAdv9=true| Filters that are currently effecting this and their priorities. See [[:Category:Components:Users:Common Avatar System:Pose Filters|Avatar Pose Filters]]
|Filters|{{RootFieldType|PrioritySyncRefList`1|[[Type:IAvatarPoseFilter|IAvatarPoseFilter]]}}|TypeAdv9=true| Filters that are currently effecting this and their priorities. See [[:Category:Components:Users:Common Avatar System:Pose Filters|Avatar Pose Filters]]
|_autoSmoothing|'''[[Component:AvatarPoseSmoothLerp|AvatarPoseSmoothLerp]]'''|TypeAdv10=true| The Component currently smoothing the transform changes of this Avatar Object slot.
|_autoSmoothing|'''[[Component:AvatarPoseSmoothLerp|AvatarPoseSmoothLerp]]'''|TypeAdv10=true| The Component currently smoothing the transform changes of this Avatar Object slot.