Component:LocomotionGrip: Difference between revisions

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The LocomotionGrip component controls if users can climb on a collider hierarchy.


== Usage ==
For some locomotions, colliders have to specifically be tagged as being climbable. In these cases, this component is used for that purpose.
 
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
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== Behavior ==
== Usage ==
While this component is enabled on a slot the hierarchy will be climbable, while this component is disabled on a slot the hierarchy will not be climbable even if climbing is enabled by default in the locomotion.


== Examples ==
== Examples ==
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Latest revision as of 04:02, 24 January 2025

Component image 
Locomotion Grip component as seen in the Scene Inspector

The LocomotionGrip component controls if users can climb on a collider hierarchy.

For some locomotions, colliders have to specifically be tagged as being climbable. In these cases, this component is used for that purpose.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.

Usage

While this component is enabled on a slot the hierarchy will be climbable, while this component is disabled on a slot the hierarchy will not be climbable even if climbing is enabled by default in the locomotion.

Examples

See Also