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{{Infobox Component | {{Infobox Component | ||
|Image=MeshAssetMetadataComponent.png | |Image=MeshAssetMetadataComponent.png | ||
|Name=Mesh Asset Metadata | |Name=Mesh Asset Metadata | ||
}} | }} | ||
The '''MeshAssetMetadata''' component gives info about the data on a mesh component. | |||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv0=true| | |Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv0=true| The mesh to get meta data on. | ||
|VertexCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true| | |VertexCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true| The amount of vertices in <code>Mesh</code>. | ||
|TriangleCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv2=true| | |TriangleCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv2=true| The amount of triangles in <code>Mesh</code>. | ||
|PointCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv3=true| | |PointCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv3=true| the amount of vertices with no connected faces in <code>Mesh</code>. | ||
|SubmeshCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv4=true| | |SubmeshCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv4=true| How many sub meshes are in the main <code>Mesh</code>. | ||
|BoneCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv5=true| | |BoneCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv5=true| The amount of bones in <code>Mesh</code>. | ||
|BlendshapeCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv6=true| | |BlendshapeCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv6=true| The amount of blendshapes in <code>Mesh</code>. | ||
|HasNormals|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv7=true| | |HasNormals|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv7=true| Whether <code>Mesh</code> has normal data. | ||
|HasTangents|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv8=true| | |HasTangents|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv8=true| Whether <code>Mesh</code> has tangent data. | ||
|HasVertexColors|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv9=true| | |HasVertexColors|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv9=true| Whether <code>Mesh</code> has vertex color data. | ||
|HasUV0s|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv10=true| | |HasUV0s|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv10=true| Whether <code>Mesh</code> has data for the first UV map. | ||
|HasUV1s|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv11=true| | |HasUV1s|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv11=true| Whether <code>Mesh</code> has data for the second UV map. | ||
|HasUV2s|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv12=true| | |HasUV2s|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv12=true| Whether <code>Mesh</code> has data for the third UV map. | ||
|HasUV3s|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv13=true| | |HasUV3s|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv13=true| Whether <code>Mesh</code> has data for the fourth UV map. | ||
}} | }} | ||
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== Usage == | == Usage == | ||
Attach to a slot and provide a Mesh to <code>Mesh</code> to make the component output data. | |||
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== Examples == | == Examples == | ||
{{stub}} | |||
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== | == See Also == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Mesh Asset Metadata]] | [[Category:Components{{#translation:}}|Mesh Asset Metadata]] | ||
[[Category:Components:Assets:Utility{{#translation:}}|Mesh Asset Metadata]] | [[Category:Components:Assets:Utility{{#translation:}}|Mesh Asset Metadata]] |
Latest revision as of 19:04, 25 January 2025
Component image 
Mesh Asset Metadata component as seen in the Scene Inspector

The MeshAssetMetadata component gives info about the data on a mesh component.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Mesh
|
Mesh | The mesh to get meta data on. |
VertexCount
|
raw output of Int | The amount of vertices in Mesh .
|
TriangleCount
|
raw output of Int | The amount of triangles in Mesh .
|
PointCount
|
raw output of Int | the amount of vertices with no connected faces in Mesh .
|
SubmeshCount
|
raw output of Int | How many sub meshes are in the main Mesh .
|
BoneCount
|
raw output of Int | The amount of bones in Mesh .
|
BlendshapeCount
|
raw output of Int | The amount of blendshapes in Mesh .
|
HasNormals
|
raw output of Bool | Whether Mesh has normal data.
|
HasTangents
|
raw output of Bool | Whether Mesh has tangent data.
|
HasVertexColors
|
raw output of Bool | Whether Mesh has vertex color data.
|
HasUV0s
|
raw output of Bool | Whether Mesh has data for the first UV map.
|
HasUV1s
|
raw output of Bool | Whether Mesh has data for the second UV map.
|
HasUV2s
|
raw output of Bool | Whether Mesh has data for the third UV map.
|
HasUV3s
|
raw output of Bool | Whether Mesh has data for the fourth UV map.
|
Usage
Attach to a slot and provide a Mesh to Mesh
to make the component output data.
Examples
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