Component:UniformSizeSineMultiplier: Difference between revisions

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|Name=Uniform Size Sine Multiplier
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The '''UniformSizeSineMultiplier''' component makes particles start their size multipled by the current point in a constantly changing Sine wave.
 
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]].


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Speed|Float|
|Speed|Float| The speed of the Sine Wave change.
|Offset|Float|
|Offset|Float| The initial offset of the Sine Wave.
|MinMultiplier|Float|
|MinMultiplier|Float| The minimum Sine Wave value that can be outputted and multipled with the particle's starting size.
|MaxMultiplier|Float|
|MaxMultiplier|Float| The maximum Sine Wave value that can be outputted and multipled with the particle's starting size.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}


== Usage ==
== Usage ==
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component.


== Examples ==
== Examples ==
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== See Also ==
== See Also ==
* [[    Component:UniformSizeConstantInitializer]]  * [[Component:UniformSizeOverLifetimeStartEnd]]
* [[Component:UniformSizeRangeInitializer]]
* [[Component:UniformSizeSineMultiplier]]
* [[Component:ParticleSystem]]
* [[Photon Dust]]


[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Uniform Size Sine Multiplier]]
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Uniform Size Sine Multiplier]]
[[Category:Components{{#translation:}}|Uniform Size Sine Multiplier]]
[[Category:Components{{#translation:}}|Uniform Size Sine Multiplier]]
[[Category:ComponentStubs]]

Latest revision as of 22:28, 8 February 2025

Component image 
File:UniformSizeSineMultiplierComponent.png
Uniform Size Sine Multiplier component as seen in the Scene Inspector

The UniformSizeSineMultiplier component makes particles start their size multipled by the current point in a constantly changing Sine wave.

This component is part of the Photon Dust system made by Frooxius.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Speed Float The speed of the Sine Wave change.
Offset Float The initial offset of the Sine Wave.
MinMultiplier Float The minimum Sine Wave value that can be outputted and multipled with the particle's starting size.
MaxMultiplier Float The maximum Sine Wave value that can be outputted and multipled with the particle's starting size.

Usage

Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

This article or section is a Stub. You can help the Resonite Wiki by expanding it.

See Also