Attach to a slot with a valid and working [[Component:HapticVolume]] to add to the list of multiplicative haptic filters.
Attach to a slot and provide a slot to <code>TargetHiearchy</code> that is under a user to trigger haptics on. Then provide some values to adjust to the desired effect.
== Examples ==
== Examples ==
Latest revision as of 20:08, 9 February 2025
Component image
Hierarchy Haptics Source component as seen in the Scene Inspector
The HiearchyHapticsSource component every Interval seconds triggers a relative intensity haptics signal (Additive) of RelativeIntensity.
This works as part of the game's robust Haptics system.
The hiearchy of haptics to trigger. If targeting an arm slot on an avatar, triggers all haptics under the arm and hand. For a VR user this would get their controller.
The relative haptics intensity amount to send each trigger.
Usage
Attach to a slot and provide a slot to TargetHiearchy that is under a user to trigger haptics on. Then provide some values to adjust to the desired effect.
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.