have some enum tables |
Karasu tengu (talk | contribs) No edit summary |
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|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| Internal. | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| Internal. | ||
|BaseColor|ColorX| | |BaseColor|ColorX| Starting color for the fog volume | ||
|AccumulationColor|ColorX| | |AccumulationColor|ColorX| Color to use for a Constant fog | ||
|AccumulationColorBottom|ColorX| | |AccumulationColorBottom|ColorX| Color at the end of a Vertical Gradient fog | ||
|AccumulationColorTop|ColorX| | |AccumulationColorTop|ColorX| Color at the start of a Vertical Gradient fog | ||
|FogStart|Float| | |FogStart|Float| | ||
|FogEnd|Float| | |FogEnd|Float| | ||
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== Color == | == Color == | ||
{{Table EnumValues | {{Table EnumValues | ||
|Constant|0| | |Constant|0| A single color fog | ||
|VerticalGradient|1| | |VerticalGradient|1| A fog with a gradient pattern | ||
}} | }} | ||
Latest revision as of 17:05, 10 February 2025
Component image 
Fog Box Volume Material component as seen in the Scene Inspector

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Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | Internal. |
BaseColor
|
ColorX | Starting color for the fog volume |
AccumulationColor
|
ColorX | Color to use for a Constant fog |
AccumulationColorBottom
|
ColorX | Color at the end of a Vertical Gradient fog |
AccumulationColorTop
|
ColorX | Color at the start of a Vertical Gradient fog |
FogStart
|
Float | |
FogEnd
|
Float | |
FogDensity
|
Float | |
GammaCurve
|
Float | |
WorldSpace
|
Bool | |
ColorMode
|
Color | |
SaturationMode
|
Saturation | |
AccumulationMode
|
Accumulation | |
AccumulationRate
|
Float | |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Color
Name | Value | Description |
---|---|---|
Constant
|
0 | A single color fog |
VerticalGradient
|
1 | A fog with a gradient pattern |
Saturation
Name | Value | Description |
---|---|---|
Unrestricted
|
0 | |
SaturateAlpha
|
1 | |
SaturateColor
|
2 |
Accumulation
Name | Value | Description |
---|---|---|
Linear
|
0 | |
Exponential
|
1 | |
ExponentialSquared
|
2 |