The '''Nested Canvas''' component takes in a target [[Component:Canvas|Canvas]] to nest as, and then it drives the values to the <code>StartingOffset</code>, <code>StartingMaskDepth</code>, and sets the [[Component:BoxCollider|BoxCollider]] <code>Offset</code> and <code>Size</code>, for consistency with the main canvas this component is under.
This is essentially a component that can nest (or you can think of it as masking) another uix canvas within another canvas, this can be transformed to your liking, which makes it very useful for rotating UIX. Interactions are also communicated as well.
|_renderOffset|{{RootFieldType|FieldDrive`1|[[Type:Int|Int]]}}|TypeAdv1=true|The render offset reference from the target canvas to be applied to the new nested canvas
|_maskDepth|{{RootFieldType|FieldDrive`1|[[Type:Int|Int]]}}|TypeAdv2=true|The mask depth reference from the target canvas to be applied to the new nested canvas
}}
}}
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== Behavior ==
== Usage ==
This component is used mainly for consistency with other canvas components, no matter where in the world hierarchy. It does not need to be on the same canvas or panel to work.
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== Related Components ==
== Related Components ==
This needs a [[Component:Canvas|Canvas]] component to work.
The Nested Canvas component takes in a target Canvas to nest as, and then it drives the values to the StartingOffset, StartingMaskDepth, and sets the BoxColliderOffset and Size, for consistency with the main canvas this component is under.
This is essentially a component that can nest (or you can think of it as masking) another uix canvas within another canvas, this can be transformed to your liking, which makes it very useful for rotating UIX. Interactions are also communicated as well.
The mask depth reference from the target canvas to be applied to the new nested canvas
Usage
This component is used mainly for consistency with other canvas components, no matter where in the world hierarchy. It does not need to be on the same canvas or panel to work.