Debug hand is a component that is used to show a debug visual when the [[Component:BipedRig|Biped Rig Component]] has its "Debug Hand" [[Sync Delegate|sync delegate]] pressed.
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{{Template:Debug}}
== Intoduction ==
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== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|_objects|Slot|
|_objects|{{RootFieldType|SyncRefList`1|[[Type:Slot|Slot]]}}|TypeAdv0=true| The slots of the mesh renderers that are being used to debug the hand.
|_materialTarget|HierarchyMaterialTarget|
|_materialTarget|'''[[Component:HierarchyMaterialTarget|HierarchyMaterialTarget]]'''|TypeAdv1=true| The component used as a reference to apply <code>_material</code> to the debug when <code>_material</code> changes.
|_material|PBS_Metallic|
|_material|'''[[PBS_Metallic|PBS_Metallic]]'''|TypeAdv2=true| The material this component is using to render the visual