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|Name=Interactive Camera Framing Settings | |Name=Interactive Camera Framing Settings | ||
}} | }} | ||
See [[Camera]]. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|PositioningMode|CameraPositioningMode| | |PositioningMode|CameraPositioningMode| how the camera should position itself. | ||
|FieldOfView|Float| | |FieldOfView|Float| How wide the view angle is. | ||
|AnglePosition|Float| | |AnglePosition|Float| tilt of the camera side to side | ||
|Distance|Float| | |Distance|Float| How far away to stay from a subject during auto tracking. | ||
|HeightOffset|Float| | |HeightOffset|Float| How much offset to add to targeting a user's head vertically. | ||
|FirstPersonPitch|Float| | |FirstPersonPitch|Float| The first person rotation transform pitch. | ||
|FirstPersonRoll|Float| | |FirstPersonRoll|Float| The first person rotation transform roll. | ||
|FirstPersonOffset|Float| | |FirstPersonOffset|Float| The offset forward or backwards in first person. | ||
|FramingViewportPosition|Float2| | |FramingViewportPosition|Float2| Where to frame the target object in the viewport of the camera rather than the center of the image. | ||
|AimInFrontOfHead|Bool| | |AimInFrontOfHead|Bool| Aim at a spot a little in front of the user's head. | ||
}} | }} | ||
== | == Usage == | ||
See [[Camera]]. | |||
== Examples == | == Examples == | ||
See [[Camera]]. | |||
== See Also == | == See Also == | ||
* [[Camera]] | |||
[[Category:Components:Uncategorized{{#translation:}}|Interactive Camera Framing Settings]] | [[Category:Components:Uncategorized{{#translation:}}|Interactive Camera Framing Settings]] | ||
[[Category:Components{{#translation:}}|Interactive Camera Framing Settings]] | [[Category:Components{{#translation:}}|Interactive Camera Framing Settings]] | ||
Latest revision as of 18:07, 28 February 2025
Component image 
Interactive Camera Framing Settings component as seen in the Scene Inspector

See Camera.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
PositioningMode
|
CameraPositioningMode | how the camera should position itself. |
FieldOfView
|
Float | How wide the view angle is. |
AnglePosition
|
Float | tilt of the camera side to side |
Distance
|
Float | How far away to stay from a subject during auto tracking. |
HeightOffset
|
Float | How much offset to add to targeting a user's head vertically. |
FirstPersonPitch
|
Float | The first person rotation transform pitch. |
FirstPersonRoll
|
Float | The first person rotation transform roll. |
FirstPersonOffset
|
Float | The offset forward or backwards in first person. |
FramingViewportPosition
|
Float2 | Where to frame the target object in the viewport of the camera rather than the center of the image. |
AimInFrontOfHead
|
Bool | Aim at a spot a little in front of the user's head. |
Usage
See Camera.
Examples
See Camera.