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This component is automatically added to [[Avatar|Avatars]] on the Head [[Type:BodyNode|BodyNode]] to make the first person viewpoint not move around in desktop from the idle head movement generated by the procedural animation system. It will create a [[Component:RenderTransformOverride|RenderTransformOverride]] and setup drives for Enabled, PositionOverride, and RotationOverride when attached to a slot.
|RenderTransformOverride|'''[[Component:RenderTransformOverride|RenderTransformOverride]]'''|TypeAdv0=true| The render transform override made by this component.
|PoseFilter|{{RootFieldType|SyncDelegate`1|[[Type:AvatarHeadPoseFilter|AvatarHeadPoseFilter]]}}|TypeAdv1=true| This [[Sync Delegate|sync delegate]] is part of the [[Component:VRIKAvatar|VRIK Avatar Component]]'s sync delegates.
|_posOverride|{{RootFieldType|FieldDrive`1|[[Type:Nullable`1|Nullable`1]]<[[Type:Float3|Float3]]>}}|TypeAdv3=true| The position field of <code>RenderTransformOverride</code>.
|_rotOverride|{{RootFieldType|FieldDrive`1|[[Type:Nullable`1|Nullable`1]]<[[Type:FloatQ|FloatQ]]>}}|TypeAdv4=true| The rotation field of <code>RenderTransformOverride</code>.
|_equippingSlot|'''[[Component:AvatarObjectSlot|AvatarObjectSlot]]'''|TypeAdv5=true| The avatar object slot that is controlling the head.
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[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar User View Head Override]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar User View Head Override]]
[[Category:Components{{#translation:}}|Avatar User View Head Override]]
[[Category:Components{{#translation:}}|Avatar User View Head Override]]
[[Category:ComponentStubs]]
Latest revision as of 12:46, 11 March 2025
Component image
Avatar User View Head Override component as seen in the Scene Inspector
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This component is automatically added to Avatars on the Head BodyNode to make the first person viewpoint not move around in desktop from the idle head movement generated by the procedural animation system. It will create a RenderTransformOverride and setup drives for Enabled, PositionOverride, and RotationOverride when attached to a slot.